IVANHOE: GAME PLAY DEFINITIONS
September 25, 2001; Revised October 2, 2001
spaces:
discourse
field | defined
discourse field | data
| system
| game
| play
identities:
player
| role
| collective
| game
master
game:
game
| game
state | game
play | game
path | rule
SPACES
discourse field:
definition: historical set of artifacts that
includes and describes a text; the expanded bibliographic universe that
invests a cultural artifact
contents:
(partial list) historical biographies of author; letters, journals, or
other personal documents of author; periodicals from historical period;
critical exegesis
access: public
constraints: the discourse field is continually
expanding--new artifacts are discovered; new commentaries are always being
written
formal representation: subset of the
elements composing the game space; represented by "D"
defined discourse
field:
definition: artifacts that have been made
part of the game space , either through a bibliographic reference or an
upload of text to the data space
contents:
any artifact either cited or uploaded
access: citations may be public or private; uploaded
texts are public
formal representation:
subset of D; "d"
data space:
definition: all data which support play; all
that can actually be edited during the course of a game
contenets:source text, player data, role data, game
data data, point data, theatre and cafe transcripts
constraints: elements predefined, number of instances
and content ever-expanding (roles can join games in progress)
access: contains both public and private files; no
single player has access to all of this
formal
representation: subset of the game space
system
space:
definition: all data and routines that
regulate play
contenets: point data,
rules
access: public; all players can view
all points and rules at all times
purpose:
defines allowable changes to the document space and discourse
field
agents: occupied by human or computer
intelligence or both
game space:
definition: the space engendered by the
initiation of a game; populated through the course of a game
contents: game space = data space + system
space
agents: directed by a game master
(human or computer)
play space:
definition: interface to game space
IDENTITIES
player:
definition: human who assumes roles
address: player data
actions: create roles, participate in chat
room
constraints: ?
role:
definition: assumed identity of player or
computer
address: role data
actions: create games, moves, challenges, participate
in living theatre
collective:
definition: group of roles gathered for a
game
address: shared game space
game master:
definition: human and/or computer
arbiter
address: system space
actions: admits players, assigns points, rules on
challenges
ACTIONS
move:
definition: change in game state allowed by
rules
- model 1: process
- a move is the submission, evaluation, and implementation of an atomic change in state
- atomic change = change in a single variable
challenge:
definition: proposal to return a game to a
previous state
origin: challenges come only
from roles or from players?
effect:
challenged role must respond
GAME
game:
definition: intervention in a discourse
field (D) initiated and executed by the collective
product:generates a data space
setting: a game space
game state:
definition: at any instant, defined by the
contents of the game space
access: part of
this is public; part of this is private
game play:
definition: factor that determines a role's
knowledge of game state when making a move
- model 1: sequential single
- one move at a time, single (known) active player
- immediate evaluation and implementation
- game state known
- no restrictions on sequence (except maybe disallow consecutive moves by one player)
- model 2: sequential simultaneous
- one move at a time, multiple (known or unknown) active players
- evaluation and implementation occurs on a first-come-first-served basis
- game state possibly unknown
- model 3: sequential session
- one move at a time, single (known) active player
- immediate evaluation and implementation
- game state known
- predefined sequence
- model 4: cluster session
- moves submitted by deadline
- simultaneous evaluation followed by simultaneous implementation
- reconciliation by human or computer intelligence (game master or collective?)
game path:
definition: factor determines whether the
Ivanhoe game is primarily an elaboration of a discourse field, a set of
roles, or a collective
- model 1: single path
- players are required to observe others' moves
- game state cannot be chosen
- single (negotiated) text is result
- model 2: forking paths
- players are not required to observe others' moves in their own moves (I can insert a sentence in a paragraph previously deleted by another player)
- game state can be chosen
- texts can result