Ivanhoe: Design Process

The design process is currently focused on the development of the web-based interface as an open-source software project, a visualization of play space in series of non-functional demos, rule specification, and various contributing strains of research. The game can be played in a stand-alone mode, using a single source text and annotations and commentary produced in the course of the game. Ivanhoe can be used as an interface to electronic archives and the globally integrated information environment of the World Wide Web.

Software design: Conceptualization of the game as a software interface has developed through the use of schematic models of game elements and play in Visio to make a high level outline of the entire game and of entry screens. The definition of game elements and the development of the requirements specification and design document have followed from detailed discussion. (Initials indicate primary author of each document, though the work was developed in discussion sessions of the entire research team.)

Demo design: Creation of visual conventions for a complex electronic writing space has focused on taking advantage of screen capabilities. These demos are non-functional animations of display possibilities.

Game design: The development of current modes and models of game play for Ivanhoe is informed by game theory, but earlier rule sets were developed almost as a round of Ivanhoe in the spirit of Nomic, a game about rule making.

Visual archive of design processes:

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