Preliminary Literature Survey

by Geoffrey Rockwell


Business Literature

There are regularly articles in the business literature about the computer game industry. There may also be more complete reports that are available for a fee from consulting companies.

Game Design Literature

There is a literature written by and for game designers of which Crawford’s book, The Art of Computer Game Design, is one of the best examples.

Computer Game Consumer Literature

There is a literature aimed at consumers of computer games. Game magazines, cheat books, books that develop on themes in games are examples of this literature.

Gamesbase (http://tactweb.humanities.mcmaster.ca/tactweb/doc/tactweb.htm#COM) is a TACTweb text database of samples of this literature.

Games as Literature

Games themselves have textual components (instructions, text screens, box tops…) and therefore are their own literature. The Gamesbase text database has some samples of this sort. (See above.)

Classic Gaming and the History of Computer Games

There are a number of popular books and WWW sites dedicated to the history of computer games. An example of a book is Zap: The Rise and Fall of Atari by Scott Cohen, 1984.

Philosophy of Sport

There is a recent literature around the philosophy of sport that may be of interest.

Philosophy and Play

Play is an important concept to philosophers like Huizinga in Homo Ludens and Gadamer in Truth and Method.

 Psychology of Computer Games

There is a literature around the study of the effects of computer games on culture and children of which Provenzo, Video Kids: Making Sense of Nintendo is an example. Recently there has been a turn to examining violence and computer games as in, Anderson and Ford, “Video Games and Aggresive Thoughts, Feeling, and Behavior in the Laboratory and in Life.” Journal of Personality and Social Psychology April 2000 - Volume 78.No. 4 (2000): 772 – 790.

Game Theory

Game Theory is an established field that has a literature.


Topology of Games

1. Topology based on where you play (topos):

 

1.1 Arcade games - played in coin arcades

1.2 PC games - played on personal computers in homes or offices

1.3 Consoles - played in front of the TV

1.4 Internet games - also played on a PC, but in the virtual space of the Internet

1.5 Mobile Game Consoles - Nintendo Gameboy, and other mobile consoles that can be played in the car or other locations outside the home

1.6 Game Appliances - Like the mobile consoles these are played wherever, but they are dedicated to one game. Tamagotchi  is the best example.

1.7 Learning games - played at school usually with explicit educational objectives

 

2. Topology based on pace of play (chronos):

 

2.1 Adventure games. Take lots of time. Play to a solution and then unlikely to play again. There is little stress to solve things immediately. Puzzle based.

2.2 Arcade games. Play over and over. You can continue playing even when you have "won" because there are new levels and finishing is not the point. This are fast and time dependent. The economic factor of inserting coins affects these games.

2.3 Episodic and Portable games. Game appliances like the Tamagotchi that you carry around and nurse.

2.4 Turn games. Usually board games that you play  over the Internet. You play when it is your turn.

2.5 Hybrid games. There are games that combine the pace of 2.1 and 2.2. These games will have slower "adventure" narrative sections in between action/arcade sections. There are also games that purportedly recognize the style of play the player prefers and adapts to their preference.


Significant Games

Traditional Games

Prehistory of games:

Chess, Go, Checkers, Backgammon

Card Games:

Bridge, Whist, Hearts, Fish, War

Poker, Cribbage - have technology other than cards

Magic

Pokemon - cards, computer game, and TV animation - important example of integrated product

Important Toys

Rubik's Cube, Model Train Sets, Puzzles, Dominoes, Boggle, Master Mind, Battleship, Twister, YoYo, Pickup Sticks, Marbles, Top

Construction Toys

Lego, Mechano, Tinker Toy, Creepy Crawlies (?), Mr. Potato Head, Play Doh, Silly Putty,

Board Games

Monopoly, Scrabble, Trivial Pursuits, Diplomacy, Clue, Careers, Scruples

Board Military Strategy and Simulation Games

Afrika Corps, Napoleon at Waterloo, Jutland, Desert Fox

Fantasy and Science Fiction Games

Dungeons and Dragons - Dungeons and Dragons is in a category by itself

Magic (again)

LARPs (Live-Action Role Play)

Computer Games

Early Computer Games

Adventure - first "adventure type of game"

Spacewar - first arcade type of game (depends on your history)

Pong - first arcade game - also one of the first home consoles

Magnavox Odyssey - first home console - but I think unimportant to history compared to Atari and Pong

Classic Game Age (whatever the classic period is)

Zork - first commercialized adventure game

Space Invaders - from Spacewar to Asteroids - the lineage of space games

Missile Command - Uses trackball

Battlezone - uses 3D space

Pac-Man

Tron - Movie about computer games and reality

Second Generation Consoles and Appliances (after the crash of the classic age)

Nintendo Entertainment System (NES) - big seller into home console market

Mario and Donkey Kong - side scrollers

Legend of Zelda - graphical adventure games

Game Boy - mobile console type game machine

Pokemon - games, cards and TV mix

N64 (P2 and coming boxes)

PC Games

Tetris - important game

Microsoft Flight Simulator - uses polygons - an evolving simulation

Commanche - uses voxels for realistic 3d experience

Deja Vu - Adventure game with graphical interface for Mac - this is bridge between Zork and Myst

Wolfenstein - first first person shooter

Tomb Raider - Lara Croft character - leads to movie

Purple Moon - company set up by Brenda Laurel tries to create new mode of games for grls.

Myst - worth looking at their earlier games for children

Sim City - leads to the best game of all - The SIMs

Quake

Civilization - strategy games make it back onto the computer (an earlier game by Crawford called ? gets lots of press, but doesn't take off)

Network Games

MMORPGs (Massively Multiplayer Online RPGs) – Examples?

Computer Game Appliances

Tamagotchi - game appliance takes off - leads to all sorts of virtual pets

Furby - hate it, but it is an interesting development (and my daughter loved hers)

Lego Mindstorms - educational robotics as a learning game

Intel’s new computer peripherals like microscopes and so on

WWW Sites

See http://web.ukonline.co.uk/james.masters/TraditionalGames/index.htm for a topology of "Traditional Games"

A lot of these games are owned by Hasbro and you can find descriptions at:

http://www.hasbro.com/default.asp?x=games

Classic toy list at: http://www.toy-tma.com/industry/news/classic.html (check out this site for all sorts of statistics on toys and games. Note the toy industry and their topology of toys/games at: http://www.toy-tia.org/industry/statistics/nsp00.html)

Toy history from "Dr. Toy" http://www.drtoy.com/drtoy/toyhistory.htm

Two major publishers of war games that I remember Avalon Hill the magazine "Strategy and Tactics" (http://www.decisiongames.com/mags/st.htm).

For history of computer games see http://www.videogamespot.com/features/universal/hov/index.html

http://directory.google.com/Top/Games/Video_Games/History/

http://www.emuunlim.com/doteaters/index.htm

 

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